gadg-et-oid [gaj-it-oid]


1. having the characteristics or form of a gadget;
resembling a mechanical contrivance or device.

Meg’s Monster Review

I overlooked Meg’s Monster at first, but a second poke from a certain Hound prompted me to give it a look. I was not disappointed.

A pixel art scene depicting the titular Meg- a little girl with yellow hair and a blue dress - staring up at a crescent moon in a starry night sky.

Meg’s Monster was a cute little game. It was deeply evocative of 90s point and click adventures, but works with a gamepad so you can couch & slouch 🤣


Meg’s Monster is a short, beautifully presented, gloriously nostalgic trip back to the irreverent joy of 90s point and click adventures. It felt like I was playing a distilled Discworld or Simon The Sorcerer mashed up with RPG elements and presented with a crisp modern interpretation of the genre’s pixel art styles.

A pixel art scene depicting an overworld map. There are maybe five locations visible in a ring around a central, walled townscape. Tiny versions of Meg and her Monster are visible near the top. There’s a garbage dump, some kind of swamp, a smaller walled area, and some white fluffy something.

Meg’s Monster’s world map overview gives me enormous Commander Keen vibes.


The overworld gave a distinct taste of Commander Keen. The controls, difficulty and presentation, however, are distinctly modern.

Meg’s Monster does an artful job of slowly unraveling a simple gameplay loop into something a little more interesting. It’s never especially challenging, not particularly meant to be, but it’s a journey worth making.

The hybrid action RPG / point and click adventure controls are something I’d love to see more of. While the game is distinctly point-and-click in its visual design and presentation it somehow took me most of a playthrough to realise I could use my Steam Deck’s touchscreen.

Did I mention it runs great on Deck? I feel this should probably go without saying, but it was a chill little treat to sit back and play on Valve’s handheld.

I feel like there are a dozen different reads of the story themes, each equally valid. Meg’s Monster isn’t super deep, or especially groundbreaking in its story telling but it does some old tropes justice and even manages to weave in some twists you probably won’t expect. Amidst all the ridiculousness and humour, anyway. If you’re left thinking “that was short!?” then strap the heck in, it’s about to get weird(er).

A dark, moody, meeting of the council of monsters is suddenly laid bare as being in a dusty old grey-walled room when the light is flipped on. This pixel art scene depicts an intricate table juxtaposed by its very vanilla surroundings. Five monsters stand around it. The biggest is complaining about the lights having been turned on.

And - sorry for spoiling this one - but this is peak 90s point and click humour 🤣


The environments are small and you’ll revisit some of the earlier places often. Despite its point-and-click vibes you’ll not have to outsmart the game to progress- there isn’t much in the way of puzzle adventure here, and you wont spend hours combining items to figure out the right obtuse combo to unlock the next area. It’s best thought of as a series of mini-games without any particularly strong thread binding them together save the story. Even combat goes off piste after lulling you into a false sense of security. It’s clever.

A pixel art scene depicting a garbage dump. A purple monster in the foreground is rapidly punching a training dummy while another yells “Faster! Faster!”
A pixel art scene depicting the doorway of a building. The purple monster (or are they pink…) is guarding it. In the foreground left there’s a shop stall with an illuminated sign written in an indecipherable alien language. A monster - with bat ears? - tends the stall.
The monster - Meg’s Monster - casually climbs up a sheer cliff face when he could have easily gone sideways across the gap left by a broken bridge. He has a red, lobster-like claw.
The stories main trio stand bedside an underground lake, surrounded by green glowing mushrooms. One of them is fishing. Did I mention this was pixel art, too?

It’s not a huge game, but you go on a little journey as the character’s history and motivations are unravelled.


It feels almost cliche to say it- but the brevity of Meg’s Monster does it justice. It’s got some good, if simple, ideas, themes and mechanics that it never lets get stale. It doesn’t waste too much time world building and lets you fill in some of the gaps yourself- though the sheer absurdity of the setting is it’s own special enigma. In short I throughly enjoyed it. If you’re fixing for a casual jaunt that doesn’t ask too much of your time and energy- something I honestly really needed when I played Meg’s Monster – then I recommend it!

Friday, March 31st, 2023, Computer Gaming, PC, Steam Deck.